You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
This is a independent (indie) development blog, that will be focused on programming and other development issues. My hope for this blog is that it will grow into a useful resource. The direction that I have for this blog is that it be dynamic. Meaning that the tutorials, articles, guides and other tools be formed around what the community would like to see. All I ask is that everyone who wishes to be part of this community behave in an adult manner.
Saturday, June 16, 2012
C# Matching Game Tutorial Part 4
This is the final video in the series and we write the code to create the game board and work with the labels when the user clicks on them to find matches. The game is left open and ready to modify. Also, another good thing to try would be to recreate this using the design view to see how much faster you can create this game with the help of the designer. If you do modify this into something of your own, feel free to drop me a link to the video or do a video response on youtube and show us what you've done.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
C# Matching Game Tutorial Part 3
In this part of the tutorial we finish out our Form1() and write the Form1_Load() for the game. We look at how to setup labels, add controls, attach an event handler to a form when it loads and some other things.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
Friday, June 15, 2012
C# Matching Game Tutorial Part 2
In this part of the tutorial we begin coding our game. We setup our declarations and timers and ClearBoard method. Hopefully, the series so far has been easy to follow along with. The next video in the series will finish out the Form1 method and we will code our CreateBoard method and get the game setup and running (time permitting).
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
C# Matching Game Tutorial Part 1
In this part of the tutorial we look at what this series will be about and the different things we are going to be setting up. Starting with the next part of the series we will get into actually coding. Hopefully, this initial video will help everyone understand what we will be covering the the other videos.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
Wednesday, June 13, 2012
Justice Redemption 0.09a Released
Finally... The next release has been published and is currently in private testing. The next release will be focused heavily on the level / world editor and we expect to take on a few alpha testers with the .11a release. This will give us time with the new editor to create some potential release ready levels with actual game content, as well as give us time to tweak the engine to make sure it will load in content from the new editor properly. Right now we are unsure on how many testers we will be taking, but probably no more than a handful is what I am guessing right now. Keep an eye out for when the application process goes live to make sure you are considered for selection.
Before getting into the .10a release I will be looking to put up another tutorial series that I posted about earlier. The game now really does not have any actual "gameplay" content in it. We just have test levels made with enemies and such to test out different aspects of the game, but if there is enough interest I can work on getting a video or two up to show what the game looks like currently.
You can see the new update log over at the indiedevelopment.co website.
Before getting into the .10a release I will be looking to put up another tutorial series that I posted about earlier. The game now really does not have any actual "gameplay" content in it. We just have test levels made with enemies and such to test out different aspects of the game, but if there is enough interest I can work on getting a video or two up to show what the game looks like currently.
You can see the new update log over at the indiedevelopment.co website.
Upcoming Tutorial
I have been receiving emails wanting another tutorial series dealing with C#. So, I will make the next tutorial series a C# series and it will be about how to make a matching game. I feel that this will be a little more advanced than the dice game, but not so much that those who have completed the dice game would be lost in trying to work with this series. Let me know what you all think… Feel free to email or just leave a comment here on the post.
As for a timeline on the next tutorial series I will look to work on getting it completed and posted after I finish with this .09a update and before I begin working on the .10a update… Which, hopefully, will not be taking me to much longer to get completed.
Tuesday, June 12, 2012
Race2GED App
I added the Race2GED app that I helped work on to the released app section on the indiedevelopment.co site. Clicking on it on the above nav menu will take you directly to the app. This was part of a college capstone project and my first real go at making an android app. It turned out decent and looking forward to updating this one and making it evolve into something better.
I enjoyed working with the whole team and we had a lot of fun in creating the app and going through the motions of meeting with a client and shaping something into the vision they had. Special thanks go out to our Professor Nasser Maksoud for allowing us the opportunity, help and the freedom to be able to accomplish the tasks that needed to be done.
The Dev Team for this project included (in alphabetical order):
Adams, Jarrod
Hiller, Mike
Meade, Michael
Smith, Bryan
Hiller, Mike
Meade, Michael
Smith, Bryan
Hopefully, we will all be able to stay in touch and maybe work on some more projects in the future. Best wishes go out to everyone involved and I hope the best for you guys as some of us continue on with college and others go out into the work force.
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