You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
This is a independent (indie) development blog, that will be focused on programming and other development issues. My hope for this blog is that it will grow into a useful resource. The direction that I have for this blog is that it be dynamic. Meaning that the tutorials, articles, guides and other tools be formed around what the community would like to see. All I ask is that everyone who wishes to be part of this community behave in an adult manner.
Saturday, June 16, 2012
C# Matching Game Tutorial Part 4
This is the final video in the series and we write the code to create the game board and work with the labels when the user clicks on them to find matches. The game is left open and ready to modify. Also, another good thing to try would be to recreate this using the design view to see how much faster you can create this game with the help of the designer. If you do modify this into something of your own, feel free to drop me a link to the video or do a video response on youtube and show us what you've done.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
C# Matching Game Tutorial Part 3
In this part of the tutorial we finish out our Form1() and write the Form1_Load() for the game. We look at how to setup labels, add controls, attach an event handler to a form when it loads and some other things.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
Friday, June 15, 2012
C# Matching Game Tutorial Part 2
In this part of the tutorial we begin coding our game. We setup our declarations and timers and ClearBoard method. Hopefully, the series so far has been easy to follow along with. The next video in the series will finish out the Form1 method and we will code our CreateBoard method and get the game setup and running (time permitting).
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
C# Matching Game Tutorial Part 1
In this part of the tutorial we look at what this series will be about and the different things we are going to be setting up. Starting with the next part of the series we will get into actually coding. Hopefully, this initial video will help everyone understand what we will be covering the the other videos.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
You can find the code to go along with this tutorial at indiedevelopment.co and while you are there sign up and join the community.
Wednesday, June 13, 2012
Justice Redemption 0.09a Released
Finally... The next release has been published and is currently in private testing. The next release will be focused heavily on the level / world editor and we expect to take on a few alpha testers with the .11a release. This will give us time with the new editor to create some potential release ready levels with actual game content, as well as give us time to tweak the engine to make sure it will load in content from the new editor properly. Right now we are unsure on how many testers we will be taking, but probably no more than a handful is what I am guessing right now. Keep an eye out for when the application process goes live to make sure you are considered for selection.
Before getting into the .10a release I will be looking to put up another tutorial series that I posted about earlier. The game now really does not have any actual "gameplay" content in it. We just have test levels made with enemies and such to test out different aspects of the game, but if there is enough interest I can work on getting a video or two up to show what the game looks like currently.
You can see the new update log over at the indiedevelopment.co website.
Before getting into the .10a release I will be looking to put up another tutorial series that I posted about earlier. The game now really does not have any actual "gameplay" content in it. We just have test levels made with enemies and such to test out different aspects of the game, but if there is enough interest I can work on getting a video or two up to show what the game looks like currently.
You can see the new update log over at the indiedevelopment.co website.
Upcoming Tutorial
I have been receiving emails wanting another tutorial series dealing with C#. So, I will make the next tutorial series a C# series and it will be about how to make a matching game. I feel that this will be a little more advanced than the dice game, but not so much that those who have completed the dice game would be lost in trying to work with this series. Let me know what you all think… Feel free to email or just leave a comment here on the post.
As for a timeline on the next tutorial series I will look to work on getting it completed and posted after I finish with this .09a update and before I begin working on the .10a update… Which, hopefully, will not be taking me to much longer to get completed.
Tuesday, June 12, 2012
Race2GED App
I added the Race2GED app that I helped work on to the released app section on the indiedevelopment.co site. Clicking on it on the above nav menu will take you directly to the app. This was part of a college capstone project and my first real go at making an android app. It turned out decent and looking forward to updating this one and making it evolve into something better.
I enjoyed working with the whole team and we had a lot of fun in creating the app and going through the motions of meeting with a client and shaping something into the vision they had. Special thanks go out to our Professor Nasser Maksoud for allowing us the opportunity, help and the freedom to be able to accomplish the tasks that needed to be done.
The Dev Team for this project included (in alphabetical order):
Adams, Jarrod
Hiller, Mike
Meade, Michael
Smith, Bryan
Hiller, Mike
Meade, Michael
Smith, Bryan
Hopefully, we will all be able to stay in touch and maybe work on some more projects in the future. Best wishes go out to everyone involved and I hope the best for you guys as some of us continue on with college and others go out into the work force.
Monday, June 11, 2012
Update Log Posted
I went back through and found almost all of the update log and have posted it to the update log. We are continuing our work with .09a release. This update will hopefully be a noticable update to what we have currently. There will be some dev videos posted during the .09a development or once it is released.
Also, a forum section has been added to the site and can be accessed from the forum link at the top of the page or you can find a direct link on the Justice Redemption page. It is open to everyone and we encourage all to come hang out and post as we move along with the development process.
Also, a forum section has been added to the site and can be accessed from the forum link at the top of the page or you can find a direct link on the Justice Redemption page. It is open to everyone and we encourage all to come hang out and post as we move along with the development process.
Update News
I forgot to post up the recent news onto this site so here it is to get everyone that follows this site up to date that might not visit the indiedevelopment.co site.
Posted on 8 June 2012 (Still here… Kinda)
Just wanted to let everyone know that I am still around and kicking. I have just been really busy working on some projects for a company and getting ready for my daughter to be born here within the next month. Hopefully, I will be able to find time before college starts back up to put up some more content.
Also, I just wanted to let everyone know that I might be working on a game that will be released for PC. Depending on exactly what is decided on for the first release there may be a few openings to fill. The game will be built from the ground up this first go around and will be coded in C# or C++. If this is something that you may be interested in, please, keep a check here and respond to any openings as they become available. I will do my best to post here more often, even if it is just to say hey and let everyone know whats going on.
Posted on 10 June 2012 (PC Game Announcement)
Well… after talking with it over with Steve we have decided to work toward releasing a PC game. It looks like we will be using C# to program the game and possibly look into using XNA. Last year we had fooled around a little with XNA to see what it was all about and ended up wanting to try to produce something with it.
Right now we have a total of three people that will be working on different parts of the game. We will be creating the game and world editor from the ground up which we feel will be a good learning experience. None of us are expecting something that will shatter any records or make any jaws drop. We are just looking to get a somewhat solid game that will provide whoever decides to give it a try some fun and a bit of a challenge.
Since we will be building the game engine and editor ourselves we decided to go with a more retro feel to it… It will probably be a 2D sidescroller type game with some basic hand drawn graphics, a simple particle system, and things along those lines. We expect to learn a lot from this experience and hope that it will lead us into being able to create some more advanced games later down the road.
We plan on looking at getting a few people to help test the game as we go, so if you would be interested in helping us alpha / beta test the game feel free to fill out the form when it becomes available.
Keep checking back for more information on the project as we progress. We will start showing videos of our progress and keep everyone up to date on where we are at through some kind of update log. I will setup a specific page on the site that will have all the information on the game as it unfolds. Let the long nights of hair pulling and caffeine begin…
Posted on 10 June 2012 (Justice Redemption)
Looks like we are going to pick up with the game that we were messing around with a year ago. I have added a section to the main navigation for games and apps that we publish and are working on. You can find Justice Redemption under the PC -> In Development section (of the indiedevelopment.co website). Since we are going to pick this project up and run with it I will attempt to find the old update log that we were using and post up the information.
For some filler information to start the section out with I took some quick pics of the splash screen and menu system in the game currently. More information will be coming forth as it becomes available. Let us know what you think as we go along… Feedback is important to us and we will look over any feedback that is sent our way. Some of the best features in games come from community feedback during the development process and we appreciate all who decide to participate in helping shape Justice Redemption.
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I will try and make sure that any new information reaches this site as it comes available too. For the latest up to date news on the game check out its section on the indiedevelopment.co website. I hope everyone is doing well and will post again soon.
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